With the DryFire Home Pack, you will use your own
gun to practice your shotgunning technique. You can experiment
with your stance, practice your mount and swing until it is velvet
smooth, and watch your accuracy improve as you see the results
of every shot. DryFire can simulate any type of target and can
repeat it time after time after time (computers never get tired).
If you believe repetition will improve your skill level, then
you need to team up with Dryfire in the convenience and quiet
of your own home.
The Home Pack includes state-of-the-art shot detection directly
from the muzzle of your own gun.
The Simulator
This is the heart of the DryFire system. The simulator base
is 6” x 6” x 4.25” and can be mounted on
a camera tripod (the base of the DryFire unit has a tapped
hole into which the tripod can be fastened).
The simulator contains everything DryFire needs to project
a laser target onto your wall. A built-in microphone listens
for your voice commands. The unit is powered by an AC to DC
converter and is connected to your PC with a Serial Cable.
A connector is provided to make it possible to use manual
release when in noise environments.
Trigger Switch
The trigger switch is a small micro-switch molded into a rubber
strap. The strap is normally wrapped around the trigger so
the micro-switch is on the front side of the trigger. If you
don’t like the feel of this arrangement, you might consider
mounting the switch between the trigger guard and the back
of the trigger. Click here
for more details.
Laser Muzzle Insert
This light-weight insert can be pushed into the muzzle of
any type of shotgun (Over/Under, side-by-side, or autoloader).
The insert is made of plastic to prevent damage to the interior
of your muzzle/choke and can be used with 12, 16, or 20 gauge
guns.
The insert contains an invisible infrared laser, which when
fired, emits a very short duration pulse of infrared light
which strikes the wall somewhere near the visible target laser.
Trigger Box
This small trigger box, powered by batteries, receives an
input from the trigger switch and generates a short duration
pulse to fire the infrared muzzle laser.
Shot Detection
A digital camera, filtered so it can see the invisible infrared
light, is physically mounted next to the visible target laser
in the Head Assembly. By mounting them in the same assembly,
the camera is always positioned so it can see the wall all
around the target laser dot.
When the camera sees the invisible dot, a mathematical process
begins which will determine the relationship between the visible
target dot and the invisible infrared dot. This can be done
because DryFire knows all the necessary facts (target trajectory,
target speed, shell muzzle velocity, shot size, shot weight)
required to solve this mathematical problem. DryFire will
determine whether the shot was a “Hit” or “Miss”.
Connecting the System
How to Connect your System
Connect the simulator to your PC's serial port.
Plug in and connect the AC to DC converter.
Place it on a table or, even better, on a camera tripod - a
built-in circular level ensures that the unit is perfectly level
for really accurate targets.
Point it at a wall.
Add the trigger switch and muzzle insert to your shotgun.
Install and run the PC software.
Complete the muzzle alignment procedure using the pattern plate
option in the software.
Select discipline (E.g. English Skeet) or target (E.g. Skeet
station 4 low bird).
Take up position behind the simulator.
Call "PULL" - the simulator includes a built-in acoustic
release - no buttons to press!
Swing, fire and follow through - don't forget lead! The results
of your shot will appear on the PC screen.
For example: If you select English skeet station 4, low bird,
the target spot will appear on your right and will travel across
the wall in front of you at the same speed and trajectory as a real
clay. Just as you do on the range you define your killing zone,
prepare your stance, wind back, call for the target, mount, swing,
shoot and follow through.
The Home Pack handles everything so you don't have to move from
behind it. If you select skeet station 1, high bird, the target
will appear from high left and arc away from you slightly towards
the left - just as you see it on the skeet field.
Note
For Olympic skeet and other disciplines with delayed release, the
unit has a built in random delay of between 0 and 3 seconds before
the target is released.