Q04: How EXACTLY do you use the system?
Take a look at the "glass
wall" page for an illustration of how the system works.
- Put the simulator on a table, or, even better, on a camera tripod,
and point it at your wall.
- Connect the simulator to a PC
- Attach the trigger switch and push the muzzle insert down either
barrel. Both are light-weight plastic and will not damage your
gun.
- Load the software.
- Click on "Configure" to tell DryFire where you have
set up the simulator
- Enter your gun/shell details - this needs to be done only when
you first use the system or when you change your configuration
- perhaps using different chokes or a different shell.
- On your PC you can store settings for different shooters or
different settings for you using different gun/shell combinations.
- Use the PC to select the discipline ("English Skeet",
"FITASC" etc.) and/or target ("Station 4 high",
"Rabbit" etc.) you want.
- Stand behind the simulator and take up position ready to take
the shot directly in front of you - i.e. within your "comfort
zone".
- Call "Pull". (If you are using a PC you can view the
path of the target on the screen before it is released by the
simulator.)
- The target will be "released" and you must see it,
swing, fire and follow through as for a normal clay.
- The simulator will tell you if you had a hit or miss - you will
see where the shot cloud, from the shell, was in relationship
to the clay. Of course, you will have to allow for lead just as
with a real clay. The system will provide detailed hit or miss
information.
- Mount your gun, call "Pull" and you will get the same
target again (if you selected an individual target) or you will
get the next target in the sequence (if you selected a discipline).
- Keep going as long as you have the energy and as long as you
can maintain concentration.
Warning
DryFire shooting is addictive - just like real clay shooting. Because
you can keep going as long as you like (with no extra ammunition
or club fee's) you will soon tire yourself out. It is best to pace
yourself - take a few seconds between shots, lower your gun regularly
and take a break after each round. As soon as your attention starts
to wander, stop - take a break, have a coffee, read the paper, walk
around, come back later. Doing this will enable you to maintain
concentration and get the maximum benefit from your DryFire practice.
Return to Index
Q05: Do I need a PC? If so, what sort?
Yes - you must have a PC because:
- The PC controls the simulator to generate the targets and to
see where you shot.
- The PC shows you exactly where you shot in relation to the target.
- The PC allows you to access this site for the latest news and
software.
- The PC allows you to contact us for support via email.
Please check the PC specification
page for full details on the type of PC required to run DryFire.
Return to Index
Q06: Which versions of Windows does DryFire support?
- Windows 95 (not recommended though - this is no longer supported
by Microsoft)
- Windows 98
- Windows 98 SE (Special Edition)
- Windows ME
- Windows XP
- Windows 2000
- Windows NT
It should work with any version of Windows that supports single-byte
Latin-style character sets.
Return to Index
Q07: What's the downside, what are its drawbacks,
what can't it do?
Nothing is ever as good as it claims
so what are the weaknesses of DryFire?
You should check the What
is DryFire? page for details on what DryFire can do and what
it cannot do.
No recoil
There is no recoil when you press the trigger with DryFire. You
hear the "bang" on your PC speaker, and you can turn that
up as loud as you wish, but you get no recoil.
Recoil can bring about its own problems - flinch (the anticipation
of recoil) being the main one. Watch a shooter the very first time
he uses DryFire and 9 times out of 10 you will see him move slightly
backwards when he presses the trigger - he is anticipating the recoil
and it shows that many more people suffer from flinch than realize
it.
We do not claim that DryFire is a cure for flinch but it does do
two things:
- It identifies if you do flinch when pulling or releasing the
trigger.
- It allows you to practice with no recoil until there is absolutely
no movement of your shoulder when you press the trigger.
Two dimensional targets
DryFire targets are accurate - they fly at the same speed and angles
as clays at the club. Because DryFire displays the target on a two
dimensional surface (a wall) you don't get the same impression of
distance as you do on the range.
Take a look at the answer to Is the simulator exactly
the same as the real thing? to see what we have done to overcome
this.
Motor backlash
DryFire uses low-cost servo motors (the sort used in model aircraft)
to drive the target laser and camera. These motors have a finite
life and they are designed to be replaced when eventually they wear
out. They are available world-wide from model shops and they are
available from DryFire as low-cost spares.
All types of motors suffer from backlash
- the movement in the gear-train as it changes from one direction
to another. DryFire targets therefore jerk very slightly when the
target changes direction - for example, when an upward moving target
reaches the top of its flight and begins to fall to the ground.
This effect is minimal
with fast targets that have a large amount of angular movement -
such as sporting crosser's or targets on Skeet Station 4. The effect
is slightly more on going away targets which rise very little and
which have very little movement across the shooter's angle of view
- trap shots for example.
We could have used other types of motors (direct DC motors with
position feedback via encoders, or stepper motors) but they have
two major drawbacks that ruled them out:
- They are very heavy
- They are very expensive
Such motors would be
of marginal benefit and require more complex electronics, a more
powerful power supply and a totally different way of mounting the
camera and target laser. In all they would have almost doubled
the retail price of the system. We did not feel that this was a
good idea - we can live with a very slight jerk because of all the
benefits that DryFire brings.
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Q08: Who needs DryFire?
Newcomers to clay shooting.
DryFire is the ideal way to get a lot of practice when learning
the skills of clay shooting. If you are sensible you will schedule a
series of lessons with the club instructor then you will need all
the practice you can get. DryFire allows you to practice any time,
anywhere; at home or at work and it helps you to develop the skills
that will rapidly get you ready for competition shooting.
You've bought the gun,
the jacket, the ear protection, the safety glasses, the cap and
the ammo, you've joined the club and had the lessons - now's the
time to practice so that you can smoke those clays!
Competition shooters.
Shooting under competition conditions is stressful - no matter how
easy the guy standing next to you makes it look (that's just gamesmanship!)
Competitions are not the place to practice - they are the place
where you want to be 100% confident that your technique is perfect.
Between competitions you need to build on your existing skills as
you improve your average and move up through the classes. DryFire
allows you to chose the time and place for practice and lets you
shoot one round or fifty rounds without worrying about the weather
or traveling to the club. You may want to try a new technique -
follow through instead of maintained lead for example - DryFire
allows you to try a new technique without risking your competition
scores.
Experts.
An expert is the first one to recognize that practice makes perfect.
Without practice, skills begin to erode, muscle learning begins
to decay and the mind begins to wander because the art of 100% concentration
is lost. Experts know that beginners can quickly improve their skills
because they are starting from a low base, but keeping high scores,
and improving on them, is a serious problem. DryFire can provide
you with better practice than the club because you will have to
maintain a high level of concentration for a longer period of time.
With DryFire in front of you, every time you call "Pull"
you get a target. There is no moving between stands, no waiting
for someone else on the squad to shoot - just 100% dedicated full-time
practice. If you have the concentration skills to maintain high
scores for half an hour with DryFire then you will have the skills
to build your scores in competition.
Those who enjoy some fun.
DryFire provides serious training aids but they are also fantastic
FUN!
Gun Clubs.
DryFire allows you to extend the services you offer to your members.
It allows people to shoot at any time of the day, no matter what
the weather outside and it is perfect for those corporate days where
you want to give people some instruction and practice before they
start shooting at real clays - 5 minutes with DryFire can overcome
some of the initial problems and boosts initial scores - a certain
way to get your corporate clients to return again and again.
Return to Index
Q09: Do you shoot at the target - like using a rifle?
Absolutely not! No way! Never! Not in a month of Sundays!
Rifles shooters have it easy - they just point the rifle at the
target and squeeze the trigger. This is said by an experienced small-bore/full-bore
rifle shooter with apologies to all other rifle shooters - we do
know it is a totally different skill in its own right but we hope
you understand what we mean. Those who have shot competition prone
small-bore or full-bore will know that one of the primary skills
is muscle relaxation - absolutely no movement and no muscle twitches.
Clay shooting is not like that and we rarely aim directly at the
target. Clay shooting is about accurate and smooth body movement
and the key word is "lead". Aim at a crossing bird, squeeze
the trigger and you will miss several feet or yards behind because
the clay will have moved on by the time your shot arrives. The speed
of the target, its distance away from you and its angle of flight
determine how much lead you have to allow.
DryFire simulators take all this into consideration.
DryFire is NOT like laser shooting where a reflective
clay is fired into the air and the shooter fires a beam of infra
red light directly at it from a special gun. This system relies
on reflection to detect hit or miss so you must aim directly at
the target - great sport in itself but nothing to do with the hardest
part of clay shooting - judging the right lead.
You could use DryFire simulators for pistol or rifle practice but
you would need different software - in fact we are thinking of producing
software to do this and any interested programmers should take a
look at our programmers'
page.
Return to Index
Q10: What variables does it take into consideration
for targets and shots?
Targets
- Starting point and height of clay
- Landing point of clay
- Intermediate height of clay (ex: 12 foot high at 10 yards from
the trap)
- Type of clay: standard, rabbit, rocket, battue etc.
- Wind direction and speed
- Orientation of clay: edge-on clays (crosser's) are much harder
to break than face-on clays (driven etc.)
- The drag factor that will slow down the clay over distance (this
will change with orientation during the flight)
- The effect of gravity
- Amount of energy required to break the clay (this will depend
on the orientation of the clay and the shot cloud)
Shots
- Barrel length
- Chokes in each barrel
- Muzzle velocity of the shell
- Size of shot (pellets) in shell
- Number of pellets in the shell
- Amount of energy in each pellet as it leaves the muzzle
- The drag factor that will slow down the pellets over distance
- The effect of gravity
- The amount of lead required - this will depend on the trajectory
and speed of the clay
- The position of the clay in relation to the center of the shot
cloud at the time the shot cloud and the clay are at their closest
- Total number of pellets that strike the clay - depends on distance
and distribution of pellets within the shot cloud
- Amount of energy remaining in each pellet when it strikes the
clay (distance dependent)
If the clay is within
the shot cloud, and the total amount of energy remaining in the
pellets that strike the clay exceeds the amount of energy required
to break the clay, then the shot is recorded as a hit.
Note:
At long distances it is quite possible for the clay to be within
the shot cloud but to be struck by insufficient pellets to break
it - especially for edge-on clays.
Return to Index
Q11: How quickly does it cycle targets?
This question probably
means "what is the time between calling 'Pull' for one target
and then for the next?" The answer is 4 to 7 seconds. And the
software allows you to fire two shots at any target (assuming two
barrels or two cartridges in a semi-auto).
It then sets up ready
for the next target (or the same one again if that is what you have
selected) and off you go again.
We do not recommend keeping
your shotgun at the shoulder and just calling "Pull" repetitively
- that's not genuine practice and the gun will soon get very heavy!
Lower your gun between targets and take your time before calling
"Pull" again - that's far more realistic.
Return to Index
Q12: How does the simulator work?
The simulator contains a safe, low-power light source generating
a sharp beam of light which can be projected onto almost any surface
a few feet or many yards away. Place the simulator on a table, or
mount it on a photographic tripod, point it at a wall and stand
behind it with your gun. You are ready to start.
The target laser is mounted
on a mechanism that allows it to be directed at almost any position
in front of you. The simulator is connected to a PC which controls
all of its activities and, when you call "Pull", generates
the sequence of movement instructions that makes the target spot
move along exactly the same path, and at the same angular speed,
as a clay thrown from a trap in real life.
The muzzle-mounted laser is activated when you press the trigger
and it sends out a pulse of invisible light from the barrel. The
state-of-the-art image detection system built into the simulator
detects the pulse generated when you shoot, does its calculation
of lead required, and knows whether you had a hit or a miss. If
you had a miss it knows by how much and in which direction so the
simulator can use its own visible laser to show you the relative
positions of the target and the shot. Even better, the PC can show
you a "freeze frame" picture of the target and your shot.
The system automatically accounts for lead so you must aim at exactly
the same angular position ahead as with a real clay - i.e. so far
ahead for a crossing target or almost right at it for a going away
or driven target.
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Q13: How big is the simulator??
The base is 6" x
6" x 4.25" (152mm x 152mm x 63.5mm). Underneath the base
has a tripod bushing built-in which fits quite happily on top of
a camera tripod.
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Q14: How do I get software updates and are they
FREE?
Software updates may
be downloaded from this web site at any time.
Keep an eye on the Download
Page for any new change. if you can download it and install
it yourself, it is truly FREE.
If you aren't able to
download these files, you can purchase the latest update on CD from
our web site for $10.00.
Also, from time to time
software changes can be made in the Dryfire unit itself (this is
referred to as firmware). The simulator is designed so that its
firmware can be updated directly from a PC. If DryFire releases
a new version of the firmware it can be downloaded from this web
site and loaded directly into the memory of the simulator using
the normal RS232C serial cable.
Return to Index
Q15: How much do you charge for updates?
Software updates are free of charge
Software and firmware updates, and new target files, are provided
free of charge. As we improve the software we ship with the simulators
we will make that same software available to our existing customers
via our download page.
The small print
The only software we may charge for will be any not supplied as
standard with our products. This may be specialized software written
by DryFire or it may be software developed by third parties and
sold under our Third Party Software Program.
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Q16: Can I design my own layouts?
Yes.
DryFire comes complete with an unregistered copy of the Course Designer
software. With this you can design any sporting or FITASC layout
complete with traps, shooting stands, trees, hills, fences and walls/banners.
You can try Course Designer at your leisure and design as many
layouts as you wish. If you like the software, and you would like
the targets you create to be launched in the main DryFire software,
you can purchase and register the package.
Please click here
for full details of Course Designer - including price and registration
details.
Is it hard? Do I need to know a lot about computers?
Course Designer uses a graphics screen and allows you to "drag
and drop" the objects you want on the screen. You can move
objects around and you can edit the individual properties of any
object (the release angles and clay speed on traps for example.)
Within a few minutes of loading the package you will be creating
your own layouts.
Return to Index
Q17: What else do I need?
The Home Pack contains everything you need.
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Q18: Do I need a special gun or do you provide a
"toy" one?
DryFire simulators are serious training
aids - not toys or games!
We have gone to every effort to ensure that shooting at a simulated
target is exactly the same as shooting at a clay - that's why you
use your own gun with our simulators - not some specially
modified or "toy" gun.
A critical part of shotgun
shooting is "gun fit". You will have selected your gun
to suit you: left/right handed, barrel length, overall weight, sight
plane, auto or O/U - and you want to practice with your gun - not
a special one that is not balanced correctly or just does not feel
right.
Our aim is to improve
your scores. We want you to enjoy using the DryFire simulators using
your own gun and then to take that same gun to your club and shoot
a real round of skeet, trap or sporting. We want you to see how
your scores improve with practice.
We know that using our simulators is fun (lots of fun - and there
is no harm in that!) but all the time you are having fun you are
improving your skills and that will show up when you take your gun
down to the range.
Return to Index
Q19: Is the simulator exactly
the same as the real thing?
No. There is no recoil.
DryFire provides a two dimensional representation of a target -
it "flies" across the wall in front of you. On the range
you have the advantage of three dimensions so that you can judge
distance. DryFire helps here by providing you with a display on
your PC screen to show you the targets in the setting of a shooting
ground so that you know exactly where they are coming from, and
going to, before you call "Pull".
You can also select audio feed-back so that a tone is produced
depending on the distance and speed of the target - a going away
target will start with a high tone and this will decrease as it
gets further away - a bit like the "doppler effect" in
the sound a car or train coming towards you or going away from you.
Our field tests have shown that having the image of the stand on
the PC screen, and seeing the target move across it, is sufficient
to "set" the shooter ready for the target spot as it moves
across the wall when he calls "Pull". The brain is excellent
at retaining the image of the stand and using it to control the
shotgun when shooting at the target spot.
Return to Index
Q20: How accurate are the targets?
Very accurate. The path and speed of the target, the amount of
lead you must allow, the moment when you first see the target, the
moment it disappears (a rabbit between bushes for example), the
moment it goes out of range, the effect of a strong wind blowing
the target towards you or away from you - all these are programmed
into the software.
DryFire works with angles - when standing on station 4 of a skeet
range the angular distance from the high house to the low house
is about 105 degrees. When you are standing behind your DryFire
simulator the angular distance from the high house to the low house
is about 105 degrees - you are standing fairly close to the wall
the target is projected on so the movement from left to right, or
right to left, requires EXACTLY the same swing as on the range.
The skills required to hit the moving spot of light are exactly
the skills needed to pulverize clays on the range - that's what
makes the DryFire simulators the perfect way to improve your clay
shooting skills.
Return to Index
Q21: Can it handle simultaneous doubles?
Yes.
The simulator contains
a single laser to generate the target spot representing the clay.
When you select simultaneous doubles the simulator displays the
first target and, when you shoot, it immediately switches the laser
to follow the path of the second target. So, if you are 1 second
into the flight of the first target when you shoot, DryFire will
pick up from 1 second into the flight of the second. On Skeet Station
4 your left-to-right high crosser will switch immediately to the
right-to-left low crosser.
"On-report" doubles are obviously no problem - as soon
as you fire at the first target DryFire will release the second.
When you have taken both shots (or failed to take both shots!)
DryFire will show you the shot location for both targets.
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Q22: Is a laser dangerous?
Lasers are part of our every day
lives - your CD player and PC laser printer both contain lasers.
Looking directly at the bright midday sun is a very dangerous thing
to do - don't do it unless you wish to risk blindness. The same
rule applies to a light source - don't look directly into it.
The
DryFire simulators direct the beam of light in front of you for
projection against a wall or building. The beam is switched on only
while the target is moving - thus minimizing the time it is in any
one position. The beam and the spot it projects on a wall are certainly
not dangerous - you can safely put you hand in the way of the light
beam.
The laser source used by DryFire simulators is very low power and
is the same as that used by laser pointers so it meets all the requirements
for the safety regulations defined for them.
The pulse of invisible light sent during
shot detection is of such short duration (a few thousandths of a
second), and such low power, that it creates no danger to the eyes.
Return to Index
Q23: What size room do I need?
The simulator projects targets against a wall and you stand behind
the simulator to shoot. You need a fairly flat wall - so take those
flying ducks off the spare bedroom wall and off you go!
Click here
to see details of the sort of room required to run DryFire.
Small but obvious warning!
DryFire can simulate all targets, including tower shots to be taken
directly above your head! Make sure that your room has enough space
overhead for you to swing your barrel vertically - don't select
the tower targets if your room is too low - otherwise you will be
replacing the lights and ceiling plaster!
Return to Index
Q24: Do I need a darkened room?
No and maybe.
DryFire works best in subdued light. This is because the pulse
of invisible light fired from your gun barrel is in the infra-red
part of the spectrum. Direct sunlight also contains infra-red so
it is best to ensure that sunlight is not directly falling onto
the wall you are using for target projection.
In most cases DryFire will work perfectly well during normal daylight
though you may have to close the curtains (drapes, blinds) slightly
to avoid direct sunlight.
DryFire has an auto-exposure function and will tell you if there
are stray sources of bright light in the room.
Return to Index
Q25: Why doesn't it work outdoors or in a brightly
lit room - like laser clays?
Sorry, but this has to be a little technical.
Laser Clays
Laser clays involves using a special shotgun to shoot directly
at special reflective clays. When you squeeze the trigger the shotgun
sends out a powerful beam of invisible infrared light and this bounces
off the reflective clay (assuming that you are aiming directly at
it) and is picked up by a special receiver on the ground.
The beam of infrared light is "modulated" - this means
that it is switched on and off several thousand time a second. The
receiver picks up ALL infrared light, including that produced by
the sun and by lights, but it ignores these until it sees some infrared
light flashing on and off at the right frequency. It therefore knows
when it has received a reflection from the special clay - therefore
it knows that you have hit it. Each shotgun uses a different modulation
frequency so the system can tell which shooter has hit the clay.
DryFire
DryFire also uses an infrared laser in your shotgun muzzle but
it is of low power (for safety reasons) and it is not modulated.
The reason for this is simple - with DryFire you do not have to
aim directly at the target - you have to allow the same amount of
angular lead as when shooting at a real clay. The camera in the
DryFire simulator has to do two jobs:
- Tell when you have fired
- Tell where you have fired
There is an infrared
filter over the camera so that it is only sensitive to infrared
light and it will "see" a bright spot when you press the
trigger. It uses the location of the spot to calculate whether or
not you have a hit - taking into account the trajectory and speed
of the clay, the muzzle velocity of your shell, the type of shell,
your barrel length and the chokes in use.
Lead
Lead is critical in shotgun shooting
and is the key feature that makes DryFire such a valuable training
aid. Normal levels of domestic background lighting are fine with
DryFire because the exposure level of the camera can be adjusted
so that it does not respond to the levels of infrared light in the
room. However, if direct sunlight is coming into the room, or spotlights
are trained directly onto the wall being used for shooting, the
camera will not be able to differentiate between those sources of
infrared light and the reflection of the infrared laser when you
press the trigger - the camera will be swamped with infrared light.
DryFire does not modulate the infrared laser because it is using
a camera to detect exactly where you fired and a camera "sees"
the world at about 30 frames a second - far slower than the frequency
of modulated light. With laser clays the receiver does not care
where the modulated signal comes from so it does not use a camera
but a simple photo-sensitive device which just knows that somewhere
in front of it, anywhere in front of it, is a source of modulated
infrared light.
Swings and Roundabouts
Laser clays can be used
outdoors but requires that you shoot directly at the clay with no
allowance for lead. DryFire requires exactly the same angular lead
as on the shooting station and it provides very detailed feedback
as to exactly where you fired and where your shot cloud is in relationship
to the clay. The downside is that it must be used in a normal domestic
environment with normal domestic levels of background lighting -
no direct sunlight or spotlights.
Marketing Problem
Unfortunately the very
accuracy of DryFire creates a marketing problem for us and our dealers.
At major shooting competitions, most vendors set up in tents outdoors.
On a bright day it is impossible to demonstrate DryFire in a tent
because of the high levels of infrared light coming through the
tent fabric.
Return to Index
Q26: Does it work with a release ("set")
trigger?
Yes. See the Trigger Support
page for more details.
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Q27: Does it work with American Trap targets?
The question is, "do the targets change angles randomly or
do you program each shot for a change? I.e. hard right from station
5 is thrown until you change the program to throw a straight a way
station 5, or does it change angles after each shot from station
5?"
It does what the rule book says! (And what Trap shooters in the
USA have said when they helped us develop the layout!)
Rule K: "A trap machine which throws targets at an unknown
angle shall be used."
In our implementation the trap changes angle (within the limits
permitted) after each shot you take. If you do not fire it counts
as a "No bird" and you can shoot at the same angle again.
For doubles it is different
- the trap angles are fixed (Rule N). Our system has one target
spot, so for doubles it shows the first clay until you hit it, then
it carries on with the flight of the second. In the case of ATA
Trap Doubles it releases the right bird first for posts 1-3 and
the left bird first for posts 4-5. This seems to be the way that
most ATA shooters take the clays.
DryFire is infinitely
flexible - if someone wants a layout which works in a slightly different
way (like locking the angles until you press a screen button or
something) then you will want to try the "ATA Fixed" layout.
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Q28: Does it handle Browning B425, Kolar, and Krieghoff
Shotguns?
You use your own gun
with DryFire, so the weight and swing ability are exactly the same
as normal. The manufacturer of the gun does not matter to the software
- it is worth remembering the George Digweed using a <$500 Baikal
would out shoot almost everyone even if we were using >$10,000
Krieghoff's! Things that are vitally important for our calculations
are the chokes in each barrel and the barrel length.
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Q29: Does it handle American shotgun shells?
This question broke down into two parts:
- Can you define a shot shell performance i.e. velocity, hardness
of shot (such as trap, or tungsten, or hevishot for water fowlers),
amount of shot?
- How about a Ruger Red Label 28 gauge configuration for my son,
could this be modeled?
Yes, in the User's Table
you will create the shell that you want to shoot by selecting the
muzzle velocity, the shot size, and the weight of the load.
Return to Index
Q30: Where's the hold point and what about target
speed?
Michael Hurst of Moline,
Il, USA asks: "I am a competitive skeet shooter and I have
specific hold points (where I hold the gun just prior to calling
"pull") and these are mostly found by comparing the barrel
to the skeet house, using it as a reference point. For example I
hold at 1/3 of the distance out from the high house to the center
stake, and as high or higher than the top of the high house when
I am about to call for High 4.
Can I see the simulated
high house on the wall to use as a reference?" DryFire displays
the path of the clay not the actual trap or trap house. It is a
simple matter to mark the start of the target's flight on the wall
with something like a Post-It note.
Michael also asks: "the web site says it duplicates target
speed. Does this mean the target slows down the further it gets
across the field, as does a real target?"
It certainly does. DryFire accurately represents the speed and
angular trajectory of the target as seen by the shooter on the stand.
If you want to simulate wind conditions by entering wind direction
and speed it will also show the effects of wind on the target.
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Q31: Is DryFire suitable for disabled shooters in
wheel chairs?
Edward Dickson of Coram, NY, USA raised a number of very interesting
issues one of which concerned the suitability of DryFire for use
by shooters in wheelchairs.
This was taken into consideration when the system was designed
and it is possible to locate the simulator to the side of the shooter
rather than directly in front of the shooter. Once you have set
the system up, it is a simple matter to tell the DryFire software
exactly where the simulator is in relation to the shooter - from
then on the software does all the calculations necessary to display
the correct target path as seen by the shooter.
Return to Index
Q32: Clay speed - some questions and answers
This section represents a series
of points, questions and answers in an e-mail to DryFire.
- Clay Shooting is all about lead
- Perceived lead - amount of visible daylight between end of barrel
and clay is not dependant on distance to clay (although some additional
lead is required for longer distances due to de-acceleration of
shot, but forget this for the moment).
- The lead is a geometrical calculation related to speed.
Agreed. Lead is in fact the "angle" ahead of the clay
rather than the "distance" ahead of the clay - distance
ahead will increase the further away the clay is from the shooter
- but the angle will remain almost the same. As shown in the lead
diagram.
- Speed is therefore, paramount to understanding visible lead.
- Perceived speed is also paramount.
Maybe "perceived 'angular' speed" would be more accurate.
In other words, if it takes 1.6 seconds to swing from a clay leaving
the High House to reaching the distance marker, over an angle of,
say, 110 degrees, then it should take the same time, and swing through
the same angle, on a simulator.
- A clay at say 60mph. at 40 yards range will be perceived as
being slower than one at 60mph. at 10 yards range.
Agreed. One point here
- traps are defined (according to all the rule books!) not in terms
of speed, but in terms of the distance thrown and the height at
an intermediate point. The longer the distance, and the lower the
intermediate point, the faster the clay will be. E.g. a clay thrown
88 yards with an intermediate point of 4 yards at 11 yards out will
be a lot faster than one thrown 88 yards with an intermediate point
of 8 yards at 11 yards out. It all ends up with slower/faster clays
but traps are set up (officially) not by speed but by distance and
intermediate height.
- With DryFire the shooter to wall is a constant approx. 6-9 feet
- How therefore, is speed dealt with?
Angular speed is the same as on the range. Traps in DryFire are
defined in terms of distance thrown and intermediate height - just
like the real thing. Stands are designed as being at a certain position
and facing a certain direction. So, a stand close-in to a crosser
will result in a much faster target spot than a stand defined further
away - just like the real thing.
The distance of the shooter
from the wall is taken into account by DryFire's calculations so
that the part of the clay's angular flight that will fit on the
wall, as seen by the shooter, is displayed. If you can see a full
High House to distance-marker clay on a wide wall at 6 feet from
the wall, but you then stand back at 16 feet, it is obvious that
you will no longer see the whole flight path on the wall - DryFire
will show that portion of the flight path that you would see. Take
a look at the room
page for a diagram of this.
- What speeds are represented by the CLAY SLOWDOWN data?
The DryFire Clay Slowdown feature does not change the angular flight
of the clay - it simply introduces delays into, or speeds up, the
travel over that flight. So, a slowdown factor of 1.5 will make
a 2 second clay take 3 seconds. The "normal" value is
"1".
Clay slowdown is not a change to the trap itself
(it does not change distance or intermediate height) - it is simply
a convenience for training purposes. We like to start people on
a factor of 1.5 and work up to 1. We have some Olympic shots who
practice at a factor of 0.75 on the grounds that if they can hit
those they will have much more thinking time when they shoot real
Olympic clays.
- Without the shooter appreciating speed DryFire can't work.
Absolutely correct. The comments above should answer that - that's
why DryFire's angular speeds match those of clays from a trap.
Return to Index
Q33: How much lead do I need and how curved are
the trajectories?
Remember that DryFire provides two
things:
- Accurate angular speed
- Accurate angular target trajectories
To hit a DryFire target you need the
same angular lead as on the range. If we talk about lead in terms
of yards we all know that this will depend on a number of factors:
- The speed of the clay
- The angle of the clay's path to the shooter - crosser's require
maximum horizontal lead, driven targets require no horizontal
lead
- The distance the clay is away - it takes time for you to squeeze
the trigger, for the gun to fire and for the shot string to reach
the clay's distance.
A close-in target will require you to swing much faster but the
lead required will be less than for a target further away when you
will be swinging much slower.
It is tempting to think that many of the clays we shoot at perform
a large graceful arc in flight. In most cases this is not the case
for two reasons:
- Clays are not missiles - their shape means that they actually
"fly" through the air. At the start of their flight,
when they are edge-on to the direction of flight, they perform
like missiles but as their energy decays and they reach the top
of their flight they begin to slow down and fall as they become
belly-on to the direction of flight.
- Many of the clays we shoot at (particularly Trap and Skeet)
do not reach great heights - 12 feet or so for trap and 14 feet,
for skeet. If our eye position is about 5 feet, then it is obvious
that we do not have to look up much to see the clay at the top
of its flight path.
Please take a look at the diagrams
on this page to see the effects of lead and the vertical angles
required for Trap and Skeet.
Return to Index
Q34: How do I change clay order for Olympic
Trap Doubles?
DryFire layouts are defined in "World Definition Files"
(WDFs) which are contained in the "Layouts" folder. WDFs
are text files which can be edited by any text editor: Notepad,
WordPad - even Word.
One section of the WDF defines the target order. Here is part of
the section from Olympic double trap:
' Target order
#Target, "Round A, stand 1", 1 , 1 , 2 , 1
#Target, "Round A, stand 2", 2 , 1 , 2 , 1
#Target, "Round A, stand 3", 3 , 1 , 2 , 1
#Target, "Round A, stand 4", 4 , 1 , 2 , 1
#Target, "Round A, stand 5", 5 , 1 , 2 , 1
Each line starts with "#Target". This is followed by
the target description within double quotation marks: "Round
A, stand 1" etc.
Next, in order, come:
- Stand number
- First trap number
- Second trap number
- Type of target: 0=single, 1=simultaneous double, 2=on-report
double
In DryFire doubles traps are always defined as two separate traps
at exactly the same location. The question then becomes "which
trap is released first?"
So, to change Stand 5 so that trap 2 is taken before trap 1 (right
clay before left clay) the line:
#Target, "Round
A, stand 5", 5 , 1 , 2 , 1
becomes:
#Target, "Round
A, stand 5", 5 , 2 , 1 , 1
Now all you have to do is to replace the file and the clays will
be released in the order you set up.
Note:
This method cannot be used for American double trap where all the
necessary calculations are done in the program, not in the WDF file.
Return to Index
Q35: Does a simulator take business away from the
Gun Clubs?
Absolutely the opposite.
Ask any gun club owner
about his "conversion rate" - the percentage of visitors/trial
lessons he turns into long-term shooters. The majority of people
who come along with friends for a trial shoot, or as part of a corporate
day, get disillusioned about how hard it is and they are never seen
again.
Having a DryFire simulator in the club allows a new shooter to
get a lot of practice within a very short period of time. A good
instructor is essential but when the lessons are over the novice
can take up position behind a simulator and really work on technique
while looking at results and problems on the PC screen. No longer
does he have to rely on someone with a good pair of eyes looking
over his shoulder and spotting the shot pattern - with DryFire he
can see exactly where his shot pattern went in relation to the target.
So, the novice gains confidence
and the next thing may be an order for a gun and a lifetime of shell
sales, membership fees and competition fees.
Corporate Entertainment Days
DryFire simulators are perfect for use by gun clubs Corporate Days
or when the weather is not suitable for everyone to be shooting
in the open. There is nothing worse that a group of visitors hanging
around in the wet with nothing to do!
Instructors and Coaches
Instructors and coaches will find DryFire simulators particularly
useful. Once the needs or weaknesses of a shooter are identified
the instructor can provide advice and then set up the simulator
so that the shooter gets intense repetitive practice on that one
skill before going down to the range. This makes DryFire simulators
one of the fastest of all possible ways to cure problems with technique.
Return to Index
Q36: How does DryFire compare with other systems?
That really is for you to judge but we have put together a check-list
that may help you to compare systems:
| Description |
DryFire |
Other |
| Is it designed to be used with your own shotgun (12g, 20g,
28g)? |
Yes |
|
| Does it allow you to select any type of shell? |
Yes |
|
| Does it allow you to select any type of chokes in each barrel? |
Yes |
|
| Does it allow you to define Point Of Impact (POI) settings
for each barrel? |
Yes |
|
| Does it provide a patterning board option to
align test pattern your shotgun? |
Yes |
|
| Does it support all shooting disciplines: trap, skeet, sporting,
FITASC? |
Yes |
|
| Does it support Olympic trap singles with all 9 ISSF setting
tables? |
Yes |
|
| Does it support Olympic trap doubles and Olympic skeet based
on ISSF rules? |
Yes |
|
| Does it support ATA 16 yard singles, Handicap,
and Trap Doubles based on ATA rules? |
Yes |
|
| Does it support ABT, DTL, English Skeet and American Skeet
based on national rules? |
Yes |
|
| Does it support Universal Trench with all 10 setting tables? |
Yes |
|
| Does it support "fun" layouts such as starshoot, duck shoot
and target practice? |
Yes |
|
| Does it support a full swing for wide crosser's:
-60 degrees to +60 degrees? |
Yes |
|
| Does it require the same swing angle, the same swing speed
and the same amount of lead as a real clay target? |
Yes |
|
| Does it support high or overhead shots - like towers? |
Yes |
|
| Does it support very low shots - like rabbits? |
Yes |
|
| Does it provide a full range of sporting targets:
crosser's, walk-up, driven, quartering, teal, tower, rabbit
etc.? |
Yes |
|
| Does it provide detailed feedback on every shot - how much
above, below, ahead or behind? |
Yes |
|
| Does it provide a 3D representation of your shot string
in relation to the clay? |
Yes |
|
| Does it operate in both metric and imperial measurements? |
Yes |
|
| Does it support singles, simultaneous doubles and on-report
doubles? |
Yes |
|
| Does it allow you to create your own sporting and FITASC
layouts? |
Yes |
|
| Does it work in any room with a wall of 10 feet or more
in width? |
Yes |
|
| Was it originally designed as an arcade game? |
No |
|
| Was if specifically designed to provide accurate practice
in the shooter's home? |
Yes |
|
| Does it require an expensive PC data projector? |
No |
|
| Can it provide a background display using a PC data projector
if you have one? |
Yes |
|
| Could you use it with a slide projector and a slide of your
own shooting ground as background? |
Yes |
|
| Does it work with any version of Windows (95, 98, ME, 2000,
NT, XP)? |
Yes |
|
| Does it work with desktop and notebook PCs? |
Yes |
|
| Will it work with a very low cost, older, pre-used (second-hand)
PC? |
Yes |
|
| How much does it cost? |
$795.00 |
|
Notes:
- DryFire uses your own gun - not a toy gun or one you "borrow"
for the occasion. We believe this is critical for serious practice
because you will be using your own gun on the range and you will
have selected that gun to suit your build and your style of shooting.
If you are a serious shooter you will probably have had the fit
of your gun adjusted by a professional gunsmith - so, it is essential
that you use your own gun for practice.
- With DryFire you use exactly the same skills as on the range.
You take up position, watch for the clay, swing, fire and follow
through exactly as with a real clay - if you don't you will miss
- just as with a real clay. Using the same skills means that the
more you practice, the faster your muscle memory will go into
auto-pilot allowing you to focus your entire attention on Mr Digweed's
three most important items - "the target, the target, the target."
- DryFire allows for lead - you have to judge the speed of the
target, its angle of flight and its distance so that you apply
the right amount of lead. DryFire is not like a shot-em-up arcade
game!
- DryFire is designed for use at home, at work or in the club.
It provides you with the most important ingredient in the development
and retention of any skill - practice - lots of it - at an affordable
price and wherever you are.
We do not believe that DryFire has a serious competitor as a training
aid for the competitive clay shooter - if you find one, let
us know and we will run a comparison.
Return to Index
Q37: How does DryFire compare with Laser Shot?
Really that's for you to judge - check out Laser Shot at www.lasershot.com.
There are so many systems with "laser" or "virtual" in their title
that it can become very confusing. Systems boil down to two types:
- Shooting at special clays using special shotguns. This
can be outdoors or indoors and requires special clays to reflect
back the beam of light fired directly at them. Such a system is
fantastic fun but it requires a special shotgun, not the one you
have tailored to your needs, and it does not allow for lead -
the movement of the clay before the shot string reaches it.
- Shooting at a screen image usually projected from a PC screen.
Limitations on screen size tend to restrict these systems to going
away targets only - DTL, ABT, OT etc. In most cases a special
gun is used but the latest ones do allow you to place an infrared
projector on your own shotgun.
Both types of system tend to be expensive (a complete Laser Shot
system, with PC and projector, sells for over $14,000 according
to their web site) and may be purchased by arcades and major clubs
but most often they are hired by the day for special occasions.
Obviously with any projection system
you will not get the full range of targets because
a) the screen will not
be large enough and
b) you have to stand too
far away to get the right body movements
By comparison, DryFire:
- is designed for every shooter to use at home
- is affordable at a price of under 1/3rd the price of a decent
entry level competition O/U shotgun.
- requires allowance for lead
- provides very accurate targets and very accurate feedback on
where your shot cloud went
- supports all types of clay targets: sporting, skeet and trap
- requires the same body movements as on the range - a full swing
left to right for Skeet Stand 4 high house for example.
- supports "off the wall" shots - if your ceiling is of a suitable
height, DryFire will put tower shots over your head!
The only requirements are a wall and a PC.
Note: For those with the luxury of PC projectors DryFire
can be used quite happily for disciplines where the target will
fit on the screen - DTL for example. Just line the simulator up
so that the DryFire target spot starts at the on-screen trap and
off you go.
PC projectors are very expensive and our highest priority is to
provide systems that can be used at home (or in the club) on any
suitable wall.
Return to Index
Q38: Who or what is The DryFire Corporation?
The DryFire Corporation is a privately owned company registered
in England. It was formed in 2000 by three friends each of whom
has many years experience owning and running other successful and
profitable international businesses. The company is self-funding
(it has a policy of no borrowings) and its aims are simple:
- To build on its founders' experience in business management,
marketing, electronics, computing and software to develop and
provide high quality training aids for shooters.
- To use the Internet as the medium for supplying products and
support world-wide.
- Not to use cliches or marketing gobbledygook.
- To tell the truth, to be honest about our products and to provide
our customers with the information and products they want.
With over 75 man-years of business experience between the three
founders, DryFire is a lean-and-efficient-machine dedicated to providing
high quality products and top-notch service without all the overheads
associated with non-Internet oriented companies. Unlike many Internet-oriented
companies, DryFire is committed to being profitable! We see no point
being in business without making a profit and we believe that profit
allows us to build the company, develop new products and provide
the highest possible level of support and service.
We welcome any questions you may have about the company or its
products. Please use our contact
page to get in touch with us.
Return to Index
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