Exact Representation

Timing. Movement. Results.

When DryFire moves a visible laser dot across the wall in front of you, it is exactly duplicating the outdoor target in the simulation.  To get the point across, let’s say you and I went outdoors and I used a video camera to produce a video clip of you shooting a hard right on Station 5 of an ATA trap field.  Then, we came inside and again I videoed you shooting a hard right on DryFire’s ATA Station 5.  Then we compared the two video clips. Your indoor movement and your outdoor movement would be identical.

Target trajectories: Connecting dots along the path is not the method used to create the target trajectories.  Instead, every trajectory is mathematically created using the information contained within the layout file for a given target. We use the launch location, the vertical launch angle, the horizontal launch angle, the launch speed, the type of clay, and finally, the mathematical information which describes “How the specific type of Clay Target Flies.”

Your gun is used:  By attaching some very light weight parts to your gun, we are able to learn exactly where your gun is pointing at the moment you pull the trigger.

When you pull the trigger:  At the moment you pull the trigger, you will hear the sound of a shotgun.  This is done in the following manner.  When you pull the trigger a highly focused beam of invisible light energy hits the wall near the target.  A camera sees this beam and the its location in respect to the moving visible laser (the target). The instant the beam is seen, your computer’s speakers will make the sound of a shotgun blast.  Almost instantaneously, the computation to determine if any part of the shot-cloud would hit the target occurs.  If DryFire determines you hit the target, the visible target laser will be turned OFF and if you missed the target, the visible target laser continues to fly along its trajectory.

What do you sense at the moment you pull the trigger? Just like in the real world, you hear the sound of the shot and the target either remains visible or disappears. If you hit the target, the image of your shot-cloud to target relationship will immediately be shown on your computer screen.  If you missed, the target will continue to fly giving you the chance at a second shot.  If you hit the second shot, DryFire will immediately display the results of the first and second shot.  If you missed the second shot, your results will be shown after the clay lands on the ground.

Weather conditions:  Weather condition can have a big influence on competition scores, but it is extremely difficult to practice for windy conditions.  DryFire solved that problem by allowing you the shooter to add wind to your practice sessions.  This is only possible because the target trajectory is mathematically generated.  Because it is mathematically generated, a wind component can be added to the flight of the clay.  However, don’t forget that the shot-cloud is very much influenced by the wind and DryFire also takes this into account.  So, when you select a wind component, remember that it affects both the clays flight and the shot-cloud drift.