16 Physical Laws of a Flying Clay

What makes a clay fly?

When DryFire engineered the DryFire product back in 2000, they made a very important decision.  Instead of creating the target trajectories from a series of connected locations, they decided to learn “What makes a Clay Fly.”

In their investigation, they determined there were 16 different aerodynamic characteristics that combine together to mathematically explain how a clay flies:

• Mass
• Area flat-on
• Area edge-on
• Energy required flat-on
• Energy required edge-on
• Drag on top surface
• Drag on bottom surface
• Minimum drag
• Minimum drag angle (in degrees)
• Drag shape on top
• Drag shape on bottom
• Positive lift
• Negative lift
• Lift angle zero
• Lift angle negative
• Friction

Because of this decision, DryFire can create any target trajectory by simply specifying five variables and letting the mathematics create the trajectory.

1) Location of the trap within the virtual world
2) Direction of launch (compass setting)
3) Angle of launch (upward or downward angle)
4) Launch speed (velocity coming off the trap arm)
5) The type of clay target (5 are available)

This process greatly enhances the versatility of the DryFire product.